App Jam 2023
Congratulations to the winners of ¿ì»îÁÖÐÔÏ¢ App Jam 2023!
First Place: Loui's Team
ÌýSecond Place: Emiliano
Third Place: Del Mar
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IT inÌýcollaboration with the University LibraryÌýand Associated StudentsÌýis happy to announceÌýa newÌýstudentÌýcompetition – ¿ì»îÁÖÐÔÏ¢ App JamÌý2023.Ìý¿ì»îÁÖÐÔÏ¢ App Jam 2023 is an excitingÌýeventÌýfor students to reimagine, redesign, and refresh the ¿ì»îÁÖÐÔÏ¢ Mobile app.ÌýÌý
This competitionÌýprovidesÌýa platform where students canÌýshowcaseÌýtheir skills in design, development, and innovation to win prizes! Participating students will have access toÌýcreativeÌýresources and will be supported by experts to help them achieve their vision for the future of the ¿ì»îÁÖÐÔÏ¢ Mobile app.
Competition Instructions
- Attend the Kickoff - Presenters from IT, Associated Students, and the Creative Maker Studio in the University Library will be there to help you find the tools you need to make your project the best it can be.Ìý
- Plan your Project –Ìý¿ì»îÁÖÐÔÏ¢ÌýApp Jam involves some milestones that will beÌýsubmittedÌýthroughout the competition, and learning resources will be provided by experts from on-campus andÌýthe industry.Ìý
- Learn and Build - Use the resources in Canvas, and support from the community and experts to bring your design idea to life!ÌýIf you’re not a programmer, you canÌýabsolutely stillÌýparticipate!Apps likeÌýPowerPoint andKeynoteÌýare often used to create app mockups,Ìýmeaning you can redesign the app without writing any code.Ìý
- Create a deliverable -ÌýParticipants willÌýsubmitÌýa digitalÌýpacketÌý(a slide deck, video, PDF, etc.) in Canvas that defines how the redesign will meet the standards of the competition including a visual element that shows what the app redesign will look like.Ìý
- Win!
PrizesÌý
Monetary prizes will be shared by the team.Ìý
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1st placeÌý-Ìý$1,500Ìýand the opportunity for one semester of employment with theÌý¿ì»îÁÖÐÔÏ¢ÌýInformationÌýTechnology to work with the AppÌýDevelopment team to help bring their ¿ì»îÁÖÐÔÏ¢ App vision to life.
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2nd placeÌý-Ìý$1,000Ìý
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3rd placeÌý-Ìý$500Ìý
Timeline
- March 14thÌý– Kickoff EventÌý1pm to 2pm in Nobbs Auditorium roomÌýSQ104. You can alsoÌý, and be sure to downloadÌý!
- March 21st -ÌýRegistration deadline in Canvas for teams and/or individuals interested in competingÌýby 11:59pm
- March 29th -ÌýApp UX/UI Design Workshop, 3:00-4:30pm hosted by the University Library’s Creative Maker Studio (CMS). This workshop is open to all competitors and goes over how to create an App mockup graphic and even add commands to the buttons using Adobe XD. The workshop will be held via Zoom and registration is required.Ìý
- April 14thÌý– Submissions due in CanvasÌý
- April 15th – 25th – Judges review submissions
- Friday, April 28thÌý–ÌýWinners are announced at the Digital Equity Day eventÌý
Resources
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Ìýis an exploratory spaceÌýon the first floor of the University LibraryÌýwhere students of any major can have access to hands-on multimedia design and production tools at no extra cost! The CMSÌýprovides all currently enrolled ¿ì»îÁÖÐÔÏ¢ students withÌýaccess to equipment for video production, computers with Adobe Creative Cloud and other software apps, and more.ÌýThe CMS also offersÌý.Ìý
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LinkedIn LearningÌýis an online platform that offers students access to thousands of courses on a wide range of topics. With expert instructors, high-quality video lessons, and interactive exercises, this platform is a great resource to enhance yourÌýproject.Ìý
Communication Access Services (CAS)
To request Communication Access Services (CAS) such asÌýsign language interpreters orÌýtranscribersÌýplease contact theÌýÌýatÌýncod@csun.edu.
First Place Winner - ¿ì»îÁÖÐÔÏ¢, Go!
Second Place Winner -ÌýArcFTC Pro
Social Butterflies - ¿ì»îÁÖÐÔÏ¢ Connect
More Than Students
Studying Streamlined
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App-Jam 2021 is the latest in the ¿ì»îÁÖÐÔÏ¢ student Jam competitions. App-Jam presented student teams with resources and tools to solve real-world challenges pertaining to the year’s challenge: to use a variety of technologies and tools to design, ideate, and demonstrate a custom web or mobile application to improve communication between friends, families, colleagues, and communities. Teams used tools and services to create a solution for communication issues. Students learned about app design concepts and had access to resources to compete against other student teams.
A huge congratulations to the App-Jam 2021 winners!
First Place: Team Give - PartWith
Second Place: Team Abstract - ReKindle
Búme - Búme
Intelectual Bad A's - Tanda
The AI-Jam showcase took place from 2:30 to 4:00 on Monday, April 8th in the Ferman Presentation Room.
Congratulations to all AI-Jam 2019 participants!
This year saw some great competitors, and some really amazing projects! Special congratulations to Chill^N for taking both theÌýBest Artificial IntelligenceÌýandÌýBest Solution ConceptÌýprizes! Head over to the competition's Portfolium page to view all the teams' videos.
Compete as a team of 2 - 5 students, using AI and cloud technologies to solve real-world accessibility needs raised by fellow Matadors.
AI-Jam will present teams with real-world physical and digital accessibility needs. You and your team will use AI tools and services to create a solution for any one of the provided needs. Google, Microsoft and Amazon Web Services will provide support and resources regardless of your familiarity with AI. You will learn about AI concepts and have access to resources to compete against other student teams.
Here’s how it works:
- RSVP for the March 4th Kickoff event
- Join a team and enroll in the Canvas course by March 8th
- Pick from one of the accessibility needs
- Learn and Build
- Create a video by April 3rd
- Present at the showcase on April 8th
- Win!
Winners will be announced at the showcase, where prizes and awards will be given to two winning teams: one for Best Artificial Intelligence, and one for Best Solution Concept. Winning teams will be granted automatic entry into theÌý, where past AI-Jam winners, such asÌý, have taken their project to the next level! You can see all participants from AI-Jam 2018 on theÌý
Latest Updates
The AI-Jam competition has completed! In this competition, students from all over campus solved a problem using artificial intelligence tools, learned about AI concepts and had access to resources to compete against peers for prizes and awards.
Winners
Congratulations to our six AI-Jam winners. Three teams from the Research track and three teams from the Innovation track were selected as 1st, 2nd, and 3rd place winners.ÌýSee the diagram below for more information on the AI-Jam tracks. Thank you to all 12 teams who participated!
ResearchÌý
1st: KLab's ButterfliesÌý-Ìý Artificial intelligence and a robot mimic a child with a behavioral or learning challenge to better teach and train students how to work with real children who may experienceÌýsimilar reactions. View the team'sÌýÌýto learn more.
2nd: AI-AdventurersÌý- An innovativeÌýapproach to food and healthy eating using artificial intelligence and image recognition to better help us portion control and lead more healthy lifestyles. View the team'sÌýÌýto learn more.
3rd: Helia Nutrition and HealthÌý- Increases accuracy of one's food log by using artificial intelligence and image recognition to track an individual's intake to improveÌýhealth and increase health awareness.ÌýView the team'sÌýÌýto learn more.
Innovation
1st: AI-AmigosÌý- A tool to help students excel their career by using a chatbot on facebook to answer any questions the student may have about the ¿ì»îÁÖÐÔÏ¢ Career Center.ÌýView the team'sÌýÌýto learn more.
2nd: Deaf ConnectÌý- Using machine learning and natural language processing, this artificial intelligence project helps the deaf community to have more resources such as speech to text translation.ÌýView the team'sÌýÌýto learn more.Ìý
3rd: AI-CarambaÌý- This artificial intelligence project uses natural language processing to recognize voice commands through Alexa to help students find information about the career center in a more intuitive and friendly manner.ÌýView the team'sÌýÌýto learn more.
How AI-Jam Works
Students entered as teams and selected from one of two tracks: Innovation or Research.
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